Weapon tier list
Top ten per weapon type, ranked by effective raw.
Methodology
Weapons are filtered to final-tree nodes with a known attack value, then ranked by effective raw — attack multiplied by the expected damage multiplier from affinity (a critical hit is ×1.25, so the multiplier is 1 + affinity × 0.25).
This deliberately ignores element, status and sharpness, because those only matter against a specific monster — that comparison lives on the best-by-element pages and on each monster page, where the hitzone data makes it answerable. A single global ranking that pretended to weigh element would be making the weighting up.
No weapon data yet.
This page renders from the extraction pipeline. Until an extraction run has completed against a shipped game build, there is nothing to show — deliberately. We publish measured values or nothing.