Great Sword builds
Computed from skill and decoration data — not one person's opinion.
Great Sword reads the sever hitzone column.
Budget build
Skills reachable early, capped at level 3 each, within 12 slot points.
No skill data yet.
This page renders from the extraction pipeline. Until an extraction run has completed against a shipped game build, there is nothing to show — deliberately. We publish measured values or nothing.
Endgame build
Full skill levels within 21 slot points, including conditional damage skills.
No skill data yet.
This page renders from the extraction pipeline. Until an extraction run has completed against a shipped game build, there is nothing to show — deliberately. We publish measured values or nothing.
How these are computed
- Every extracted skill is matched against a published weighting table. Raw and affinity skills score highest because they multiply every hit; survivability next because carts end runs; situational skills lowest.
- Each skill's cost is the real decoration slot size it needs, multiplied by the number of levels taken. Nothing is assumed to be “easy to slot”.
- Skills are picked greedily by points per slot until the budget is spent. Greedy rather than optimal deliberately — the ordering is one sentence a reader can verify, and an unverifiable optimum is just another opinion.
- Everything re-computes when the extraction pipeline re-runs, so a title update that changes a decoration or a skill changes this page automatically.